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79 lines
2.8 KiB
79 lines
2.8 KiB
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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* |
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* This library is open source and may be redistributed and/or modified under |
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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* (at your option) any later version. The full license is in LICENSE file |
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* included with this distribution, and on the openscenegraph.org website. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* OpenSceneGraph Public License for more details. |
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*/ |
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#ifndef OSGGA_VIEWLISTMANIPULATOR |
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#define OSGGA_VIEWLISTMANIPULATOR 1 |
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#include <osgGA/CameraManipulator> |
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#include <osg/Quat> |
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#include <osg/CameraView> |
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namespace osgGA{ |
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class OSGGA_EXPORT CameraViewSwitchManipulator : public CameraManipulator |
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{ |
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public: |
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CameraViewSwitchManipulator() {} |
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virtual const char* className() const { return "CameraViewSwitcher"; } |
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/** set the position of the matrix manipulator using a 4x4 Matrix.*/ |
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virtual void setByMatrix(const osg::Matrixd& /*matrix*/) {} |
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/** set the position of the matrix manipulator using a 4x4 Matrix.*/ |
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virtual void setByInverseMatrix(const osg::Matrixd& /*matrix*/) {} |
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/** get the position of the manipulator as 4x4 Matrix.*/ |
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virtual osg::Matrixd getMatrix() const; |
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/** get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.*/ |
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virtual osg::Matrixd getInverseMatrix() const; |
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/** Attach a node to the manipulator. |
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Automatically detaches previously attached node. |
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setNode(NULL) detaches previously nodes. |
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Is ignored by manipulators which do not require a reference model.*/ |
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virtual void setNode(osg::Node*); |
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/** Return node if attached.*/ |
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virtual const osg::Node* getNode() const { return _node.get();} |
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/** Return node if attached.*/ |
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virtual osg::Node* getNode() { return _node.get();} |
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/** Start/restart the manipulator.*/ |
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virtual void init(const GUIEventAdapter& /*ea*/,GUIActionAdapter& /*aa*/) { _currentView = 0; } |
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/** handle events, return true if handled, false otherwise.*/ |
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virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& us); |
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/** Get the keyboard and mouse usage of this manipulator.*/ |
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virtual void getUsage(osg::ApplicationUsage& usage) const; |
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typedef std::vector< osg::ref_ptr<osg::CameraView> > CameraViewList; |
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protected: |
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virtual ~CameraViewSwitchManipulator() {} |
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osg::ref_ptr<osg::Node> _node; |
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CameraViewList _cameraViews; |
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unsigned int _currentView; |
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}; |
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} |
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#endif |
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