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110 lines
3.7 KiB
110 lines
3.7 KiB
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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* |
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* This library is open source and may be redistributed and/or modified under |
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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* (at your option) any later version. The full license is in LICENSE file |
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* included with this distribution, and on the openscenegraph.org website. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* OpenSceneGraph Public License for more details. |
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*/ |
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#ifndef OSGGA_STATESET_MANIPULATOR |
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#define OSGGA_STATESET_MANIPULATOR 1 |
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#include <osgGA/Export> |
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#include <osgGA/GUIEventAdapter> |
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#include <osgGA/GUIActionAdapter> |
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#include <osgGA/GUIEventHandler> |
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#include <osg/StateSet> |
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#include <osg/PolygonMode> |
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namespace osgGA { |
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/** |
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Experimental class, not been looked at for a while, but which will |
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be returned to at some point :-\ |
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*/ |
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class OSGGA_EXPORT StateSetManipulator : public GUIEventHandler |
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{ |
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public: |
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StateSetManipulator(osg::StateSet* stateset=0); |
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virtual const char* className() const { return "StateSetManipulator"; } |
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/** attach a StateSet to the manipulator to be used for specifying view.*/ |
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virtual void setStateSet(osg::StateSet*); |
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/** get the attached a StateSet.*/ |
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virtual osg::StateSet * getStateSet(); |
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/** get the attached a StateSet.*/ |
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virtual const osg::StateSet * getStateSet() const; |
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/** Handle events, return true if handled, false otherwise.*/ |
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virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& us); |
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/** Get the keyboard and mouse usage of this manipulator.*/ |
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virtual void getUsage(osg::ApplicationUsage& usage) const; |
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void setMaximumNumOfTextureUnits(unsigned int i) { _maxNumOfTextureUnits = i; } |
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unsigned int getMaximumNumOfTextureUnits() const { return _maxNumOfTextureUnits; } |
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void setBackfaceEnabled(bool newbackface); |
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bool getBackfaceEnabled() const {return _backface;}; |
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void setLightingEnabled(bool newlighting); |
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bool getLightingEnabled() const {return _lighting;}; |
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void setTextureEnabled(bool newtexture); |
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bool getTextureEnabled() const {return _texture;}; |
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void setPolygonMode(osg::PolygonMode::Mode newpolygonmode); |
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osg::PolygonMode::Mode getPolygonMode() const; |
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void cyclePolygonMode(); |
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void setKeyEventToggleBackfaceCulling(int key) { _keyEventToggleBackfaceCulling = key; } |
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int getKeyEventToggleBackfaceCulling() const { return _keyEventToggleBackfaceCulling; } |
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void setKeyEventToggleLighting(int key) { _keyEventToggleLighting = key; } |
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int getKeyEventToggleLighting() const { return _keyEventToggleLighting; } |
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void setKeyEventToggleTexturing(int key) { _keyEventToggleTexturing = key; } |
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int getKeyEventToggleTexturing() const { return _keyEventToggleTexturing; } |
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void setKeyEventCyclePolygonMode(int key) { _keyEventCyclePolygonMode = key; } |
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int getKeyEventCyclePolygonMode() const { return _keyEventCyclePolygonMode; } |
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protected: |
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virtual ~StateSetManipulator(); |
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void clone(); |
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osg::ref_ptr<osg::StateSet> _stateset; |
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bool _initialized; |
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bool _backface; |
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bool _lighting; |
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bool _texture; |
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unsigned int _maxNumOfTextureUnits; |
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int _keyEventToggleBackfaceCulling; |
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int _keyEventToggleLighting; |
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int _keyEventToggleTexturing; |
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int _keyEventCyclePolygonMode; |
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osg::PolygonMode* getOrCreatePolygonMode(); |
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}; |
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} |
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#endif
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