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84 lines
2.4 KiB
84 lines
2.4 KiB
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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* |
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* This library is open source and may be redistributed and/or modified under |
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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* (at your option) any later version. The full license is in LICENSE file |
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* included with this distribution, and on the openscenegraph.org website. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* OpenSceneGraph Public License for more details. |
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*/ |
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//osgParticle - Copyright (C) 2002 Marco Jez |
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#ifndef OSGPARTICLE_CENTERED_PLACER |
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#define OSGPARTICLE_CENTERED_PLACER 1 |
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#include <osgParticle/Placer> |
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#include <osg/CopyOp> |
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#include <osg/Object> |
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#include <osg/Vec3> |
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namespace osgParticle |
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{ |
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/** An abstract placer base class for placers which need a <I>center point</I>. |
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*/ |
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class CenteredPlacer: public Placer { |
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public: |
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inline CenteredPlacer(); |
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inline CenteredPlacer(const CenteredPlacer& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY); |
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virtual const char* libraryName() const { return "osgParticle"; } |
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virtual const char* className() const { return "CenteredPlacer"; } |
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virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const Placer* >(obj) != 0; } |
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/// Get the center point. |
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inline const osg::Vec3& getCenter() const; |
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/// Set the center point. |
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inline void setCenter(const osg::Vec3& v); |
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/// Set the center point. |
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inline void setCenter(float x, float y, float z); |
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protected: |
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virtual ~CenteredPlacer() {} |
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private: |
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osg::Vec3 center_; |
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}; |
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// INLINE FUNCTIONS |
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inline CenteredPlacer::CenteredPlacer() |
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: Placer(), center_(0, 0, 0) |
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{ |
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} |
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inline CenteredPlacer::CenteredPlacer(const CenteredPlacer& copy, const osg::CopyOp& copyop) |
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: Placer(copy, copyop), center_(copy.center_) |
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{ |
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} |
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inline const osg::Vec3& CenteredPlacer::getCenter() const |
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{ |
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return center_; |
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} |
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inline void CenteredPlacer::setCenter(const osg::Vec3& v) |
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{ |
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center_ = v; |
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} |
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inline void CenteredPlacer::setCenter(float x, float y, float z) |
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{ |
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center_.set(x, y, z); |
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} |
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} |
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#endif
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