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118 lines
4.5 KiB
118 lines
4.5 KiB
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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* |
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* This library is open source and may be redistributed and/or modified under |
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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* (at your option) any later version. The full license is in LICENSE file |
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* included with this distribution, and on the openscenegraph.org website. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* OpenSceneGraph Public License for more details. |
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*/ |
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#ifndef OSGPARTICLE_PARTICLEEFFECT |
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#define OSGPARTICLE_PARTICLEEFFECT |
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#include <osgParticle/Emitter> |
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#include <osgParticle/Program> |
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namespace osgParticle |
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{ |
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class OSGPARTICLE_EXPORT ParticleEffect : public osg::Group |
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{ |
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public: |
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explicit ParticleEffect(bool automaticSetup=true): |
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_automaticSetup(automaticSetup), |
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_useLocalParticleSystem(true), |
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_scale(1.0f), |
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_intensity(1.0f), |
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_startTime(0.0), |
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_emitterDuration(1.0), |
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_wind(0.0f,0.0f,0.0f) |
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{} |
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ParticleEffect(const ParticleEffect& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY); |
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virtual const char* libraryName() const { return "osgParticle"; } |
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virtual const char* className() const { return "ParticleEffect"; } |
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virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const ParticleEffect*>(obj) != 0; } |
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virtual void accept(osg::NodeVisitor& nv) { if (nv.validNodeMask(*this)) { nv.pushOntoNodePath(this); nv.apply(*this); nv.popFromNodePath(); } } |
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void setAutomaticSetup(bool flag) { _automaticSetup = flag; } |
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bool getAutomaticSetup() const { return _automaticSetup; } |
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void setUseLocalParticleSystem(bool local); |
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bool getUseLocalParticleSystem() const { return _useLocalParticleSystem; } |
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void setTextureFileName(const std::string& filename); |
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const std::string& getTextureFileName() const { return _textureFileName; } |
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void setDefaultParticleTemplate(const Particle& p); |
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const Particle& getDefaultParticleTemplate() const { return _defaultParticleTemplate; } |
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void setPosition(const osg::Vec3& position); |
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const osg::Vec3& getPosition() const { return _position; } |
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void setScale(float scale); |
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float getScale() const { return _scale; } |
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void setIntensity(float intensity); |
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float getIntensity() const { return _intensity; } |
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void setStartTime(double startTime); |
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double getStartTime() const { return _startTime; } |
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void setEmitterDuration(double duration); |
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double getEmitterDuration() const { return _emitterDuration; } |
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void setParticleDuration(double duration); |
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double getParticleDuration() const { return _defaultParticleTemplate.getLifeTime(); } |
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void setWind(const osg::Vec3& wind); |
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const osg::Vec3& getWind() const { return _wind; } |
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/// Get whether all particles are dead |
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bool areAllParticlesDead() const { return _particleSystem.valid()?_particleSystem->areAllParticlesDead():true; } |
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virtual Emitter* getEmitter() = 0; |
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virtual const Emitter* getEmitter() const = 0; |
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virtual Program* getProgram() = 0; |
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virtual const Program* getProgram() const = 0; |
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void setParticleSystem(ParticleSystem* ps); |
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inline ParticleSystem* getParticleSystem() { return _particleSystem.get(); } |
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inline const ParticleSystem* getParticleSystem() const { return _particleSystem.get(); } |
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virtual void setDefaults(); |
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virtual void setUpEmitterAndProgram() = 0; |
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virtual void buildEffect(); |
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protected: |
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virtual ~ParticleEffect() {} |
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bool _automaticSetup; |
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osg::ref_ptr<ParticleSystem> _particleSystem; |
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bool _useLocalParticleSystem; |
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std::string _textureFileName; |
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Particle _defaultParticleTemplate; |
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osg::Vec3 _position; |
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float _scale; |
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float _intensity; |
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double _startTime; |
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double _emitterDuration; |
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osg::Vec3 _wind; |
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}; |
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} |
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#endif
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