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340 lines
11 KiB
340 lines
11 KiB
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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* |
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* This library is open source and may be redistributed and/or modified under |
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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* (at your option) any later version. The full license is in LICENSE file |
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* included with this distribution, and on the openscenegraph.org website. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* OpenSceneGraph Public License for more details. |
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*/ |
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//osgParticle - Copyright (C) 2002 Marco Jez |
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#ifndef OSGPARTICLE_PARTICLEPROCESSOR |
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#define OSGPARTICLE_PARTICLEPROCESSOR 1 |
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#include <osgParticle/Export> |
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#include <osgParticle/ParticleSystem> |
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#include <osg/ref_ptr> |
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#include <osg/Object> |
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#include <osg/Transform> |
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#include <osg/NodeVisitor> |
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#include <osg/CopyOp> |
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#include <osg/Vec3> |
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#include <osg/Matrix> |
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namespace osgParticle |
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{ |
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/** A common base interface for those classes which need to do something on particles. Such classes |
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* are, for example, Emitter (particle generation) and Program (particle animation). |
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* This class holds some properties, like a <I>reference frame</I> and a reference to a ParticleSystem; |
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* descendant classes should process the particles taking into account the reference frame, computing the right |
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* transformations when needed. |
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*/ |
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class OSGPARTICLE_EXPORT ParticleProcessor: public osg::Node { |
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public: |
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enum ReferenceFrame { |
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RELATIVE_RF, |
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ABSOLUTE_RF |
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}; |
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ParticleProcessor(); |
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ParticleProcessor(const ParticleProcessor& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY); |
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virtual const char* libraryName() const { return "osgParticle"; } |
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virtual const char* className() const { return "ParticleProcessor"; } |
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virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const ParticleProcessor*>(obj) != 0; } |
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virtual void accept(osg::NodeVisitor& nv) { if (nv.validNodeMask(*this)) { nv.pushOntoNodePath(this); nv.apply(*this); nv.popFromNodePath(); } } |
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/// Get the reference frame. |
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inline ReferenceFrame getReferenceFrame() const; |
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/// Set the reference frame. |
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inline void setReferenceFrame(ReferenceFrame rf); |
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/// Get whether this processor is enabled or not. |
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bool getEnabled() const { return _enabled; } |
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inline bool isEnabled() const; |
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/// Set whether this processor is enabled or not. |
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inline void setEnabled(bool v); |
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/// Get a pointer to the destination particle system. |
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inline ParticleSystem* getParticleSystem(); |
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/// Get a const pointer to the destination particle system. |
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inline const ParticleSystem* getParticleSystem() const; |
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/// Set the destination particle system. |
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inline void setParticleSystem(ParticleSystem* ps); |
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/// Set the endless flag of this processor. |
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inline void setEndless(bool type); |
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/// Check whether this processor is endless. |
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bool getEndless() const { return _endless; } |
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inline bool isEndless() const; |
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/// Set the lifetime of this processor. |
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inline void setLifeTime(double t); |
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/// Get the lifetime of this processor. |
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inline double getLifeTime() const; |
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/// Set the start time of this processor. |
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inline void setStartTime(double t); |
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/// Get the start time of this processor. |
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inline double getStartTime() const; |
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/// Set the current time of this processor. |
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inline void setCurrentTime(double t); |
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/// Get the current time of this processor. |
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inline double getCurrentTime() const; |
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/// Set the reset time of this processor. A value of 0 disables reset. |
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inline void setResetTime(double t); |
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/// Get the reset time of this processor. |
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inline double getResetTime() const; |
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/** |
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Check whether the processor is alive with respect to start time and |
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life duration. Note that this method may return true even if the |
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processor has been disabled by calling setEnabled(false). To test |
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whether the processor is actually processing particles or not, you |
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should evaluate (isEnabled() && isAlive()). |
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*/ |
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inline bool isAlive() const; |
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void traverse(osg::NodeVisitor& nv); |
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/// Get the current local-to-world transformation matrix (valid only during cull traversal). |
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inline const osg::Matrix& getLocalToWorldMatrix(); |
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/// Get the current world-to-local transformation matrix (valid only during cull traversal). |
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inline const osg::Matrix& getWorldToLocalMatrix(); |
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/// Get the previous local-to-world transformation matrix (valid only during cull traversal). |
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inline const osg::Matrix& getPreviousLocalToWorldMatrix(); |
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/// Get the previous world-to-local transformation matrix (valid only during cull traversal). |
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inline const osg::Matrix& getPreviousWorldToLocalMatrix(); |
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/// Transform a point from local to world coordinates (valid only during cull traversal). |
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inline osg::Vec3 transformLocalToWorld(const osg::Vec3& P); |
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/// Transform a vector from local to world coordinates, discarding translation (valid only during cull traversal). |
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inline osg::Vec3 rotateLocalToWorld(const osg::Vec3& P); |
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/// Transform a point from world to local coordinates (valid only during cull traversal). |
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inline osg::Vec3 transformWorldToLocal(const osg::Vec3& P); |
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/// Transform a vector from world to local coordinates, discarding translation (valid only during cull traversal). |
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inline osg::Vec3 rotateWorldToLocal(const osg::Vec3& P); |
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virtual osg::BoundingSphere computeBound() const; |
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protected: |
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virtual ~ParticleProcessor() {} |
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ParticleProcessor& operator=(const ParticleProcessor&) { return *this; } |
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virtual void process(double dt) = 0; |
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private: |
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ReferenceFrame _rf; |
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bool _enabled; |
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double _t0; |
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osg::ref_ptr<ParticleSystem> _ps; |
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bool _first_ltw_compute; |
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bool _need_ltw_matrix; |
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bool _first_wtl_compute; |
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bool _need_wtl_matrix; |
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osg::Matrix _ltw_matrix; |
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osg::Matrix _wtl_matrix; |
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osg::Matrix _previous_ltw_matrix; |
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osg::Matrix _previous_wtl_matrix; |
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osg::NodeVisitor* _current_nodevisitor; |
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bool _endless; |
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double _lifeTime; |
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double _startTime; |
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double _currentTime; |
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double _resetTime; |
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//added- 1/17/06- bgandere@nps.edu |
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//a var to keep from doing multiple updates |
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unsigned int _frameNumber; |
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}; |
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// INLINE FUNCTIONS |
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inline ParticleProcessor::ReferenceFrame ParticleProcessor::getReferenceFrame() const |
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{ |
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return _rf; |
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} |
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inline void ParticleProcessor::setReferenceFrame(ReferenceFrame rf) |
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{ |
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_rf = rf; |
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} |
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inline bool ParticleProcessor::isEnabled() const |
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{ |
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return _enabled; |
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} |
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inline void ParticleProcessor::setEnabled(bool v) |
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{ |
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_enabled = v; |
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if (_enabled) |
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{ |
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_currentTime = 0; |
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} |
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} |
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inline ParticleSystem* ParticleProcessor::getParticleSystem() |
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{ |
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return _ps.get(); |
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} |
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inline const ParticleSystem* ParticleProcessor::getParticleSystem() const |
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{ |
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return _ps.get(); |
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} |
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inline void ParticleProcessor::setParticleSystem(ParticleSystem* ps) |
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{ |
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_ps = ps; |
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} |
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inline void ParticleProcessor::setEndless(bool type) |
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{ |
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_endless = type; |
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} |
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inline bool ParticleProcessor::isEndless() const |
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{ |
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return _endless; |
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} |
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inline void ParticleProcessor::setLifeTime(double t) |
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{ |
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_lifeTime = t; |
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} |
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inline double ParticleProcessor::getLifeTime() const |
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{ |
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return _lifeTime; |
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} |
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inline void ParticleProcessor::setStartTime(double t) |
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{ |
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_startTime = t; |
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} |
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inline double ParticleProcessor::getStartTime() const |
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{ |
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return _startTime; |
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} |
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inline void ParticleProcessor::setCurrentTime(double t) |
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{ |
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_currentTime = t; |
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} |
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inline double ParticleProcessor::getCurrentTime() const |
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{ |
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return _currentTime; |
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} |
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inline void ParticleProcessor::setResetTime(double t) |
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{ |
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_resetTime = t; |
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} |
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inline double ParticleProcessor::getResetTime() const |
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{ |
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return _resetTime; |
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} |
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inline const osg::Matrix& ParticleProcessor::getLocalToWorldMatrix() |
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{ |
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if (_need_ltw_matrix) { |
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_previous_ltw_matrix = _ltw_matrix; |
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_ltw_matrix = osg::computeLocalToWorld(_current_nodevisitor->getNodePath()); |
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if (_first_ltw_compute) |
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{ |
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_previous_ltw_matrix = _ltw_matrix; |
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_first_ltw_compute = false; |
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} |
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_need_ltw_matrix = false; |
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} |
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return _ltw_matrix; |
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} |
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inline const osg::Matrix& ParticleProcessor::getWorldToLocalMatrix() |
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{ |
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if (_need_wtl_matrix) { |
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_previous_wtl_matrix = _wtl_matrix; |
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_wtl_matrix = osg::computeWorldToLocal(_current_nodevisitor->getNodePath()); |
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if (_first_wtl_compute) |
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{ |
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_previous_wtl_matrix = _wtl_matrix; |
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_first_wtl_compute = false; |
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} |
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_need_wtl_matrix = false; |
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} |
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return _wtl_matrix; |
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} |
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inline const osg::Matrix& ParticleProcessor::getPreviousLocalToWorldMatrix() |
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{ |
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if (_need_ltw_matrix) getLocalToWorldMatrix(); |
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return _previous_ltw_matrix; |
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} |
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inline const osg::Matrix& ParticleProcessor::getPreviousWorldToLocalMatrix() |
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{ |
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if (_need_wtl_matrix) getWorldToLocalMatrix(); |
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return _previous_wtl_matrix; |
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} |
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inline osg::Vec3 ParticleProcessor::transformLocalToWorld(const osg::Vec3& P) |
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{ |
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return getLocalToWorldMatrix().preMult(P); |
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} |
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inline osg::Vec3 ParticleProcessor::transformWorldToLocal(const osg::Vec3& P) |
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{ |
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return getWorldToLocalMatrix().preMult(P); |
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} |
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inline osg::Vec3 ParticleProcessor::rotateLocalToWorld(const osg::Vec3& P) |
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{ |
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return getLocalToWorldMatrix().preMult(P) - |
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getLocalToWorldMatrix().preMult(osg::Vec3(0, 0, 0)); |
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} |
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inline osg::Vec3 ParticleProcessor::rotateWorldToLocal(const osg::Vec3& P) |
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{ |
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return getWorldToLocalMatrix().preMult(P) - |
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getWorldToLocalMatrix().preMult(osg::Vec3(0, 0, 0)); |
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} |
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inline bool ParticleProcessor::isAlive() const |
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{ |
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return _currentTime < (_lifeTime + _startTime); |
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} |
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} |
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#endif
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