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/****************************************************************************
*
* (c) 2009-2016 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
*
* QGroundControl is licensed according to the terms in the file
* COPYING.md in the root of the source code directory.
*
****************************************************************************/
/// @file
/// @author Don Gagne <don@thegagnes.com>
#include "VehicleComponent.h"
#include "AutoPilotPlugin.h"
#include "ParameterManager.h"
VehicleComponent::VehicleComponent(Vehicle* vehicle, AutoPilotPlugin* autopilot, QObject* parent) :
QObject(parent),
_vehicle(vehicle),
_autopilot(autopilot)
{
if (!vehicle || !autopilot) {
qWarning() << "Internal error";
}
}
VehicleComponent::~VehicleComponent()
{
}
void VehicleComponent::addSummaryQmlComponent(QQmlContext* context, QQuickItem* parent)
{
if (context) {
// FIXME: We own this object now, need to delete somewhere
QQmlComponent component(context->engine(), QUrl::fromUserInput("qrc:/qml/VehicleComponentSummaryButton.qml"));
if (component.status() == QQmlComponent::Error) {
qWarning() << component.errors();
} else {
QQuickItem* item = qobject_cast<QQuickItem*>(component.create(context));
if (item) {
item->setParentItem(parent);
item->setProperty("vehicleComponent", QVariant::fromValue(this));
} else {
qWarning() << "Internal error";
}
}
} else {
qWarning() << "Internal error";
}
}
void VehicleComponent::setupTriggerSignals(void)
{
// Watch for changed on trigger list params
foreach (const QString &paramName, setupCompleteChangedTriggerList()) {
if (_vehicle->parameterManager()->parameterExists(FactSystem::defaultComponentId, paramName)) {
Fact* fact = _vehicle->parameterManager()->getParameter(FactSystem::defaultComponentId, paramName);
connect(fact, &Fact::valueChanged, this, &VehicleComponent::_triggerUpdated);
}
}
}
void VehicleComponent::_triggerUpdated(QVariant /*value*/)
{
emit setupCompleteChanged(setupComplete());
}
bool VehicleComponent::allowSetupWhileArmed(void) const
{
// Default is to not allow setup while armed
return false;
}