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1291 lines
44 KiB
1291 lines
44 KiB
/*===================================================================== |
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PIXHAWK Micro Air Vehicle Flying Robotics Toolkit |
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(c) 2009, 2010 PIXHAWK PROJECT <http://pixhawk.ethz.ch> |
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This file is part of the PIXHAWK project |
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PIXHAWK is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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PIXHAWK is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with PIXHAWK. If not, see <http://www.gnu.org/licenses/>. |
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======================================================================*/ |
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/** |
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* @file |
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* @brief Head Up Display (HUD) |
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* |
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* @author Lorenz Meier <mavteam@student.ethz.ch> |
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* |
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*/ |
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#include <QDebug> |
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#include <cmath> |
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#include <limits> |
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#include "UASManager.h" |
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#include "HUD.h" |
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#include "MG.h" |
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// Fix for some platforms, e.g. windows |
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#ifndef GL_MULTISAMPLE |
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#define GL_MULTISAMPLE 0x809D |
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#endif |
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template<typename T> |
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inline bool isnan(T value) |
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{ |
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return value != value; |
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} |
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// requires #include <limits> |
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template<typename T> |
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inline bool isinf(T value) |
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{ |
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return std::numeric_limits<T>::has_infinity && (value == std::numeric_limits<T>::infinity() || (-1*value) == std::numeric_limits<T>::infinity()); |
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} |
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/** |
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* @warning The HUD widget will not start painting its content automatically |
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* to update the view, start the auto-update by calling HUD::start(). |
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* |
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* @param width |
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* @param height |
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* @param parent |
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*/ |
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HUD::HUD(int width, int height, QWidget* parent) |
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: QGLWidget(parent), |
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uas(NULL), |
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values(QMap<QString, float>()), |
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valuesDot(QMap<QString, float>()), |
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valuesMean(QMap<QString, float>()), |
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valuesCount(QMap<QString, int>()), |
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lastUpdate(QMap<QString, quint64>()), |
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yawInt(0.0f), |
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mode(tr("UNKNOWN MODE")), |
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state(tr("UNKNOWN STATE")), |
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fuelStatus(tr("00.0V (00m:00s)")), |
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xCenterOffset(0.0f), |
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yCenterOffset(0.0f), |
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vwidth(200.0f), |
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vheight(150.0f), |
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vGaugeSpacing(50.0f), |
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vPitchPerDeg(6.0f), ///< 4 mm y translation per degree) |
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rawBuffer1(NULL), |
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rawBuffer2(NULL), |
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rawImage(NULL), |
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rawLastIndex(0), |
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rawExpectedBytes(0), |
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bytesPerLine(1), |
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imageStarted(false), |
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receivedDepth(8), |
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receivedChannels(1), |
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receivedWidth(640), |
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receivedHeight(480), |
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defaultColor(QColor(70, 200, 70)), |
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setPointColor(QColor(200, 20, 200)), |
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warningColor(Qt::yellow), |
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criticalColor(Qt::red), |
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infoColor(QColor(20, 200, 20)), |
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fuelColor(criticalColor), |
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warningBlinkRate(5), |
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refreshTimer(new QTimer(this)), |
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noCamera(true), |
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hardwareAcceleration(true), |
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strongStrokeWidth(1.5f), |
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normalStrokeWidth(1.0f), |
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fineStrokeWidth(0.5f), |
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waypointName("") |
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{ |
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// Set auto fill to false |
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setAutoFillBackground(false); |
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// Fill with black background |
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QImage fill = QImage(width, height, QImage::Format_Indexed8); |
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fill.setNumColors(3); |
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fill.setColor(0, qRgb(0, 0, 0)); |
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fill.setColor(1, qRgb(0, 0, 0)); |
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fill.setColor(2, qRgb(0, 0, 0)); |
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fill.fill(0); |
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//QString imagePath = MG::DIR::getIconDirectory() + "hud-template.png"; |
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//qDebug() << __FILE__ << __LINE__ << "template image:" << imagePath; |
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//fill = QImage(imagePath); |
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glImage = QGLWidget::convertToGLFormat(fill); |
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// Refresh timer |
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refreshTimer->setInterval(40); // 25 Hz |
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connect(refreshTimer, SIGNAL(timeout()), this, SLOT(updateGL())); |
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// Resize to correct size and fill with image |
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resize(fill.size()); |
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glDrawPixels(glImage.width(), glImage.height(), GL_RGBA, GL_UNSIGNED_BYTE, glImage.bits()); |
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// Set size once |
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//setFixedSize(fill.size()); |
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//setMinimumSize(fill.size()); |
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//setMaximumSize(fill.size()); |
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// Lock down the size |
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//setSizePolicy(QSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed)); |
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fontDatabase = QFontDatabase(); |
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const QString fontFileName = ":/general/vera.ttf"; ///< Font file is part of the QRC file and compiled into the app |
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const QString fontFamilyName = "Bitstream Vera Sans"; |
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if(!QFile::exists(fontFileName)) qDebug() << "ERROR! font file: " << fontFileName << " DOES NOT EXIST!"; |
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fontDatabase.addApplicationFont(fontFileName); |
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font = fontDatabase.font(fontFamilyName, "Roman", (int)(10*scalingFactor*1.2f+0.5f)); |
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if (font.family() != fontFamilyName) qDebug() << "ERROR! Font not loaded: " << fontFamilyName; |
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// Connect with UAS |
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UASManager* manager = UASManager::instance(); |
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connect(manager, SIGNAL(activeUASSet(UASInterface*)), this, SLOT(setActiveUAS(UASInterface*))); |
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} |
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HUD::~HUD() |
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{ |
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} |
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void HUD::start() |
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{ |
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refreshTimer->start(); |
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} |
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void HUD::stop() |
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{ |
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refreshTimer->stop(); |
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} |
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void HUD::updateValue(UASInterface* uas, QString name, double value, quint64 msec) |
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{ |
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// if (this->uas == uas) |
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//{ |
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if (!isnan(value) && !isinf(value)) |
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{ |
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// Update mean |
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const float oldMean = valuesMean.value(name, 0.0f); |
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const int meanCount = valuesCount.value(name, 0); |
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double mean = (oldMean * meanCount + value) / (meanCount + 1); |
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if (isnan(mean) || isinf(mean)) mean = 0.0; |
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valuesMean.insert(name, mean); |
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valuesCount.insert(name, meanCount + 1); |
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// Two-value sliding average |
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double dot = (valuesDot.value(name) + (value - values.value(name, 0.0f)) / ((msec - lastUpdate.value(name, 0))/1000.0f))/2.0f; |
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if (isnan(dot) || isinf(dot)) |
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{ |
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dot = 0.0; |
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} |
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valuesDot.insert(name, dot); |
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values.insert(name, value); |
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lastUpdate.insert(name, msec); |
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//} |
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//qDebug() << __FILE__ << __LINE__ << "VALUE:" << value << "MEAN:" << mean << "DOT:" << dot << "COUNT:" << meanCount; |
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} |
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} |
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/** |
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* |
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* @param uas the UAS/MAV to monitor/display with the HUD |
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*/ |
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void HUD::setActiveUAS(UASInterface* uas) |
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{ |
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qDebug() << "ATTEMPTING TO SET UAS"; |
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if (this->uas != NULL && this->uas != uas) |
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{ |
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// Disconnect any previously connected active MAV |
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disconnect(uas, SIGNAL(attitudeChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateAttitude(UASInterface*, double, double, double, quint64))); |
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disconnect(uas, SIGNAL(batteryChanged(UASInterface*, double, double, int)), this, SLOT(updateBattery(UASInterface*, double, double, int))); |
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disconnect(uas, SIGNAL(heartbeat(UASInterface*)), this, SLOT(receiveHeartbeat(UASInterface*))); |
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disconnect(uas, SIGNAL(thrustChanged(UASInterface*, double)), this, SLOT(updateThrust(UASInterface*, double))); |
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disconnect(uas, SIGNAL(localPositionChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateLocalPosition(UASInterface*,double,double,double,quint64))); |
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disconnect(uas, SIGNAL(globalPositionChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateGlobalPosition(UASInterface*,double,double,double,quint64))); |
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disconnect(uas, SIGNAL(speedChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateSpeed(UASInterface*,double,double,double,quint64))); |
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disconnect(uas, SIGNAL(statusChanged(UASInterface*,QString,QString)), this, SLOT(updateState(UASInterface*,QString))); |
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disconnect(uas, SIGNAL(modeChanged(UASInterface*,QString,QString)), this, SLOT(updateMode(UASInterface*,QString))); |
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disconnect(uas, SIGNAL(loadChanged(UASInterface*, double)), this, SLOT(updateLoad(UASInterface*, double))); |
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disconnect(uas, SIGNAL(attitudeThrustSetPointChanged(UASInterface*,double,double,double,double,quint64)), this, SLOT(updateAttitudeThrustSetPoint(UASInterface*,double,double,double,double,quint64))); |
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disconnect(uas, SIGNAL(valueChanged(UASInterface*,QString,double,quint64)), this, SLOT(updateValue(UASInterface*,QString,double,quint64))); |
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} |
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// Now connect the new UAS |
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//if (this->uas != uas) |
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// { |
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qDebug() << "UAS SET!" << "ID:" << uas->getUASID(); |
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// Setup communication |
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connect(uas, SIGNAL(attitudeChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateAttitude(UASInterface*, double, double, double, quint64))); |
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//connect(uas, SIGNAL(batteryChanged(UASInterface*, double, double, int)), this, SLOT(updateBattery(UASInterface*, double, double, int))); |
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//connect(uas, SIGNAL(heartbeat(UASInterface*)), this, SLOT(receiveHeartbeat(UASInterface*))); |
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//connect(uas, SIGNAL(thrustChanged(UASInterface*, double)), this, SLOT(updateThrust(UASInterface*, double))); |
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//connect(uas, SIGNAL(localPositionChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateLocalPosition(UASInterface*,double,double,double,quint64))); |
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//connect(uas, SIGNAL(globalPositionChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateGlobalPosition(UASInterface*,double,double,double,quint64))); |
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//connect(uas, SIGNAL(speedChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateSpeed(UASInterface*,double,double,double,quint64))); |
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//connect(uas, SIGNAL(statusChanged(UASInterface*,QString,QString)), this, SLOT(updateState(UASInterface*,QString,QString))); |
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//connect(uas, SIGNAL(loadChanged(UASInterface*, double)), this, SLOT(updateLoad(UASInterface*, double))); |
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//connect(uas, SIGNAL(attitudeThrustSetPointChanged(UASInterface*,double,double,double,double,quint64)), this, SLOT(updateAttitudeThrustSetPoint(UASInterface*,double,double,double,double,quint64))); |
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//connect(uas, SIGNAL(valueChanged(UASInterface*,QString,double,quint64)), this, SLOT(updateValue(UASInterface*,QString,double,quint64))); |
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//} |
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} |
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void HUD::updateAttitudeThrustSetPoint(UASInterface*, double rollDesired, double pitchDesired, double yawDesired, double thrustDesired, quint64 msec) |
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{ |
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updateValue(uas, "roll desired", rollDesired, msec); |
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updateValue(uas, "pitch desired", pitchDesired, msec); |
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updateValue(uas, "yaw desired", yawDesired, msec); |
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updateValue(uas, "thrust desired", thrustDesired, msec); |
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} |
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void HUD::updateAttitude(UASInterface* uas, double roll, double pitch, double yaw, quint64 timestamp) |
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{ |
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//qDebug() << __FILE__ << __LINE__ << "ROLL" << roll; |
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updateValue(uas, "roll", roll, timestamp); |
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updateValue(uas, "pitch", pitch, timestamp); |
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updateValue(uas, "yaw", yaw, timestamp); |
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} |
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void HUD::updateBattery(UASInterface* uas, double voltage, double percent, int seconds) |
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{ |
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updateValue(uas, "voltage", voltage, MG::TIME::getGroundTimeNow()); |
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updateValue(uas, "time remaining", seconds, MG::TIME::getGroundTimeNow()); |
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updateValue(uas, "charge level", percent, MG::TIME::getGroundTimeNow()); |
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if (percent < 20.0f) |
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{ |
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fuelColor = warningColor; |
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} |
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else if (percent < 10.0f) |
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{ |
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fuelColor = criticalColor; |
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} |
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else |
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{ |
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fuelColor = infoColor; |
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} |
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} |
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void HUD::receiveHeartbeat(UASInterface*) |
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{ |
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} |
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void HUD::updateThrust(UASInterface*, double thrust) |
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{ |
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updateValue(uas, "thrust", thrust, MG::TIME::getGroundTimeNow()); |
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} |
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void HUD::updateLocalPosition(UASInterface* uas,double x,double y,double z,quint64 timestamp) |
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{ |
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updateValue(uas, "x", x, timestamp); |
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updateValue(uas, "y", y, timestamp); |
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updateValue(uas, "z", z, timestamp); |
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} |
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void HUD::updateGlobalPosition(UASInterface*,double lat, double lon, double altitude, quint64 timestamp) |
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{ |
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updateValue(uas, "lat", lat, timestamp); |
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updateValue(uas, "lon", lon, timestamp); |
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updateValue(uas, "altitude", altitude, timestamp); |
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} |
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void HUD::updateSpeed(UASInterface* uas,double x,double y,double z,quint64 timestamp) |
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{ |
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updateValue(uas, "xSpeed", x, timestamp); |
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updateValue(uas, "ySpeed", y, timestamp); |
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updateValue(uas, "zSpeed", z, timestamp); |
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} |
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/** |
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* Updates the current system state, but only if the uas matches the currently monitored uas. |
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* |
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* @param uas the system the state message originates from |
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* @param state short state text, displayed in HUD |
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*/ |
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void HUD::updateState(UASInterface* uas,QString state) |
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{ |
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this->state = state; |
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} |
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/** |
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* Updates the current system mode, but only if the uas matches the currently monitored uas. |
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* |
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* @param uas the system the state message originates from |
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* @param mode short mode text, displayed in HUD |
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*/ |
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void HUD::updateMode(UASInterface* uas,QString mode) |
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{ |
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this->mode = mode; |
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} |
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void HUD::updateLoad(UASInterface* uas, double load) |
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{ |
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updateValue(uas, "load", load, MG::TIME::getGroundTimeNow()); |
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} |
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/** |
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* @param y coordinate in pixels to be converted to reference mm units |
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* @return the screen coordinate relative to the QGLWindow origin |
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*/ |
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float HUD::refToScreenX(float x) |
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{ |
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//qDebug() << "sX: " << (scalingFactor * x); |
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return (scalingFactor * x); |
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} |
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/** |
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* @param x coordinate in pixels to be converted to reference mm units |
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* @return the screen coordinate relative to the QGLWindow origin |
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*/ |
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float HUD::refToScreenY(float y) |
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{ |
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//qDebug() << "sY: " << (scalingFactor * y); |
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return (scalingFactor * y); |
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} |
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/** |
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* This functions works in the OpenGL view, which is already translated by |
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* the x and y center offsets. |
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* |
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*/ |
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void HUD::paintCenterBackground(float roll, float pitch, float yaw) |
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{ |
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// Center indicator is 100 mm wide |
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float referenceWidth = 70.0; |
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float referenceHeight = 70.0; |
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// HUD is assumed to be 200 x 150 mm |
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// so that positions can be hardcoded |
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// but can of course be scaled. |
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double referencePositionX = vwidth / 2.0 - referenceWidth/2.0; |
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double referencePositionY = vheight / 2.0 - referenceHeight/2.0; |
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//this->width()/2.0+(xCenterOffset*scalingFactor), this->height()/2.0+(yCenterOffset*scalingFactor); |
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setupGLView(referencePositionX, referencePositionY, referenceWidth, referenceHeight); |
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// Store current position in the model view |
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// the position will be restored after drawing |
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glMatrixMode(GL_MODELVIEW); |
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glPushMatrix(); |
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// Move to the center of the window |
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glTranslatef(referenceWidth/2.0f,referenceHeight/2.0f,0); |
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// Rotate based on the bank |
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glRotatef((roll/M_PI)*180.0f, 0, 0, 1); |
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// Translate in the direction of the rotation based |
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// on the pitch. On the 777, a pitch of 1 degree = 2 mm |
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glTranslatef(0, ((-pitch/M_PI)*180.0f * vPitchPerDeg), 0); |
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// Ground |
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glColor3ub(179,102,0); |
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glBegin(GL_POLYGON); |
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glVertex2f(-300,-300); |
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glVertex2f(-300,0); |
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glVertex2f(300,0); |
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glVertex2f(300,-300); |
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glVertex2f(-300,-300); |
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glEnd(); |
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// Sky |
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glColor3ub(0,153,204); |
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glBegin(GL_POLYGON); |
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glVertex2f(-300,0); |
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glVertex2f(-300,300); |
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glVertex2f(300,300); |
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glVertex2f(300,0); |
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glVertex2f(-300,0); |
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glEnd(); |
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} |
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/** |
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* Paint text on top of the image and OpenGL drawings |
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* |
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* @param text chars to write |
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* @param color text color |
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* @param fontSize text size in mm |
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* @param refX position in reference units (mm of the real instrument). This is relative to the measurement unit position, NOT in pixels. |
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* @param refY position in reference units (mm of the real instrument). This is relative to the measurement unit position, NOT in pixels. |
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*/ |
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void HUD::paintText(QString text, QColor color, float fontSize, float refX, float refY, QPainter* painter) |
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{ |
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QPen prevPen = painter->pen(); |
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float pPositionX = refToScreenX(refX) - (fontSize*scalingFactor*0.072f); |
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float pPositionY = refToScreenY(refY) - (fontSize*scalingFactor*0.212f); |
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//QFont font("Bitstream Vera Sans"); |
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font.setPixelSize((int)(fontSize*scalingFactor*1.26f)); |
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QFontMetrics metrics = QFontMetrics(font); |
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int border = qMax(4, metrics.leading()); |
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QRect rect = metrics.boundingRect(0, 0, width() - 2*border, int(height()*0.125), |
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Qt::AlignLeft | Qt::TextWordWrap, text); |
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painter->setPen(color); |
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painter->setFont(font); |
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painter->setRenderHint(QPainter::TextAntialiasing); |
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painter->drawText(pPositionX, pPositionY, |
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rect.width(), rect.height(), |
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Qt::AlignCenter | Qt::TextWordWrap, text); |
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painter->setPen(prevPen); |
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} |
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void HUD::initializeGL() |
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{ |
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bool antialiasing = false; |
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// Antialiasing setup |
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if(antialiasing) |
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{ |
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glEnable(GL_MULTISAMPLE); |
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glEnable(GL_BLEND); |
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glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); |
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glEnable(GL_POINT_SMOOTH); |
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glEnable(GL_LINE_SMOOTH); |
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glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); |
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glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); |
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} |
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else |
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{ |
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//glDisable(GL_BLEND); |
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//glDisable(GL_POINT_SMOOTH); |
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//glDisable(GL_LINE_SMOOTH); |
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} |
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} |
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/** |
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* @param referencePositionX horizontal position in the reference mm-unit space |
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* @param referencePositionY horizontal position in the reference mm-unit space |
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* @param referenceWidth width in the reference mm-unit space |
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* @param referenceHeight width in the reference mm-unit space |
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*/ |
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void HUD::setupGLView(float referencePositionX, float referencePositionY, float referenceWidth, float referenceHeight) |
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{ |
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int pixelWidth = (int)(referenceWidth * scalingFactor); |
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int pixelHeight = (int)(referenceHeight * scalingFactor); |
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// Translate and scale the GL view in the virtual reference coordinate units on the screen |
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int pixelPositionX = (int)((referencePositionX * scalingFactor) + xCenterOffset); |
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int pixelPositionY = this->height() - (referencePositionY * scalingFactor) + yCenterOffset - pixelHeight; |
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//qDebug() << "Pixel x" << pixelPositionX << "pixelY" << pixelPositionY; |
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//qDebug() << "xCenterOffset:" << xCenterOffset << "yCenterOffest" << yCenterOffset |
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//The viewport is established at the correct pixel position and clips everything |
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// out of the desired instrument location |
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glViewport(pixelPositionX, pixelPositionY, pixelWidth, pixelHeight); |
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glMatrixMode(GL_PROJECTION); |
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glLoadIdentity(); |
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// The ortho projection is setup in a way that so that the drawing is done in the |
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// reference coordinate space |
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glOrtho(0, referenceWidth, 0, referenceHeight, -1, 1); |
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glMatrixMode(GL_MODELVIEW); |
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glLoadIdentity(); |
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//glScalef(scaleX, scaleY, 1.0f); |
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} |
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void HUD::paintRollPitchStrips() |
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{ |
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} |
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|
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void HUD::paintGL() |
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{ |
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|
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// Read out most important values to limit hash table lookups |
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float roll = roll * 0.5 + 0.5 * values.value("roll", 0.0f); |
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float pitch = pitch * 0.5 + 0.5 * values.value("pitch", 0.0f); |
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float yaw = yaw * 0.5 + 0.5 * values.value("yaw", 0.0f); |
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//qDebug() << __FILE__ << __LINE__ << "ROLL:" << roll << "PITCH:" << pitch << "YAW:" << yaw; |
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// Update scaling factor |
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// adjust scaling to fit both horizontally and vertically |
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scalingFactor = this->width()/vwidth; |
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double scalingFactorH = this->height()/vheight; |
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if (scalingFactorH < scalingFactor) scalingFactor = scalingFactorH; |
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//makeCurrent(); |
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glClear(GL_COLOR_BUFFER_BIT); |
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//if(!noCamera) glDrawPixels(glImage.width(), glImage.height(), GL_RGBA, GL_UNSIGNED_BYTE, glImage.bits()); |
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glDrawPixels(glImage.width(), glImage.height(), GL_RGBA, GL_UNSIGNED_BYTE, glImage.bits()); // FIXME Remove after testing |
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// Blue / Brown background |
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if (noCamera) paintCenterBackground(roll, pitch, yaw); |
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//glFlush(); |
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// Draw instruments |
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// TESTING THIS SHOULD BE MOVED INTO A QGRAPHICSVIEW |
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/* |
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QPainter painter(this); |
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painter.setRenderHint(QPainter::HighQualityAntialiasing); |
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const float gaugeWidth = 15.0f; |
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const QColor gaugeColor = QColor(200, 200, 200); |
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drawSystemIndicator(vwidth+10.0f-gaugeWidth/2.0f, 20.0f, 10.0f, 40.0f, 15.0f, &painter); |
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drawGauge(vwidth+10.0f, 50.0f, gaugeWidth/2.0f, 0, 1.0f, "thrust", values.value("thrust", 0.0f), gaugeColor, &painter, qMakePair(0.45f, 0.8f), qMakePair(0.8f, 1.0f), true); |
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drawGauge(vwidth+10.0f+gaugeWidth*1.7f, 50.0f, gaugeWidth/2.0f, 0, 10.0f, "altitude", values.value("altitude", 0.0f), gaugeColor, &painter, qMakePair(1.0f, 2.5f), qMakePair(0.0f, 0.5f), true); |
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*/ |
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// END TESTING |
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// // Store current GL model view |
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// glMatrixMode(GL_MODELVIEW); |
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// glPushMatrix(); |
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// |
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// // Setup GL view |
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// setupGLView(0.0f, 0.0f, vwidth, vheight); |
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// |
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// // Restore previous view |
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// glPopMatrix(); |
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|
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// Now draw QPainter overlay |
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//painter.setRenderHint(QPainter::Antialiasing); |
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// Position the coordinate frame according to the setup |
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QPainter painter(this); |
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painter.setRenderHint(QPainter::Antialiasing, true); |
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painter.setRenderHint(QPainter::HighQualityAntialiasing, true); |
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painter.translate((this->vwidth/2.0+xCenterOffset)*scalingFactor, (this->vheight/2.0+yCenterOffset)*scalingFactor); |
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// COORDINATE FRAME IS NOW (0,0) at CENTER OF WIDGET |
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// Draw all fixed indicators |
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// MODE |
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paintText(mode, infoColor, 2.0f, (-vwidth/2.0) + 10, -vheight/2.0 + 10, &painter); |
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// STATE |
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paintText(state, infoColor, 2.0f, (-vwidth/2.0) + 10, -vheight/2.0 + 15, &painter); |
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// BATTERY |
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paintText(fuelStatus, fuelColor, 2.0f, (-vwidth/2.0) + 10, -vheight/2.0 + 20, &painter); |
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// Waypoint |
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paintText(waypointName, defaultColor, 2.0f, (-vwidth/3.0) + 10, +vheight/3.0 + 15, &painter); |
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|
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// YAW INDICATOR |
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// |
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// . |
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// . . |
|
// ....... |
|
// |
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const float yawIndicatorWidth = 4.0f; |
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const float yawIndicatorY = vheight/2.0f - 10.0f; |
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QPolygon yawIndicator(4); |
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yawIndicator.setPoint(0, QPoint(refToScreenX(0.0f), refToScreenY(yawIndicatorY))); |
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yawIndicator.setPoint(1, QPoint(refToScreenX(yawIndicatorWidth/2.0f), refToScreenY(yawIndicatorY+yawIndicatorWidth))); |
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yawIndicator.setPoint(2, QPoint(refToScreenX(-yawIndicatorWidth/2.0f), refToScreenY(yawIndicatorY+yawIndicatorWidth))); |
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yawIndicator.setPoint(3, QPoint(refToScreenX(0.0f), refToScreenY(yawIndicatorY))); |
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painter.setPen(defaultColor); |
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painter.drawPolyline(yawIndicator); |
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|
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// CENTER |
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|
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// HEADING INDICATOR |
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// |
|
// __ __ |
|
// \/\/ |
|
// |
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const float hIndicatorWidth = 7.0f; |
|
const float hIndicatorY = -25.0f; |
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const float hIndicatorYLow = hIndicatorY + hIndicatorWidth / 6.0f; |
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const float hIndicatorSegmentWidth = hIndicatorWidth / 7.0f; |
|
QPolygon hIndicator(7); |
|
hIndicator.setPoint(0, QPoint(refToScreenX(0.0f-hIndicatorWidth/2.0f), refToScreenY(hIndicatorY))); |
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hIndicator.setPoint(1, QPoint(refToScreenX(0.0f-hIndicatorWidth/2.0f+hIndicatorSegmentWidth*1.75f), refToScreenY(hIndicatorY))); |
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hIndicator.setPoint(2, QPoint(refToScreenX(0.0f-hIndicatorSegmentWidth*1.0f), refToScreenY(hIndicatorYLow))); |
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hIndicator.setPoint(3, QPoint(refToScreenX(0.0f), refToScreenY(hIndicatorY))); |
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hIndicator.setPoint(4, QPoint(refToScreenX(0.0f+hIndicatorSegmentWidth*1.0f), refToScreenY(hIndicatorYLow))); |
|
hIndicator.setPoint(5, QPoint(refToScreenX(0.0f+hIndicatorWidth/2.0f-hIndicatorSegmentWidth*1.75f), refToScreenY(hIndicatorY))); |
|
hIndicator.setPoint(6, QPoint(refToScreenX(0.0f+hIndicatorWidth/2.0f), refToScreenY(hIndicatorY))); |
|
painter.setPen(defaultColor); |
|
painter.drawPolyline(hIndicator); |
|
|
|
|
|
// SETPOINT |
|
const float centerWidth = 4.0f; |
|
painter.setPen(defaultColor); |
|
painter.setBrush(Qt::NoBrush); |
|
// TODO |
|
//painter.drawEllipse(QPointF(refToScreenX(qMin(10.0f, values.value("roll desired", 0.0f) * 10.0f)), refToScreenY(qMin(10.0f, values.value("pitch desired", 0.0f) * 10.0f))), refToScreenX(centerWidth/2.0f), refToScreenX(centerWidth/2.0f)); |
|
|
|
const float centerCrossWidth = 10.0f; |
|
// left |
|
painter.drawLine(QPointF(refToScreenX(-centerWidth / 2.0f), refToScreenY(0.0f)), QPointF(refToScreenX(-centerCrossWidth / 2.0f), refToScreenY(0.0f))); |
|
// right |
|
painter.drawLine(QPointF(refToScreenX(centerWidth / 2.0f), refToScreenY(0.0f)), QPointF(refToScreenX(centerCrossWidth / 2.0f), refToScreenY(0.0f))); |
|
// top |
|
painter.drawLine(QPointF(refToScreenX(0.0f), refToScreenY(-centerWidth / 2.0f)), QPointF(refToScreenX(0.0f), refToScreenY(-centerCrossWidth / 2.0f))); |
|
|
|
|
|
|
|
// COMPASS |
|
const float compassY = -vheight/2.0f + 10.0f; |
|
QRectF compassRect(QPointF(refToScreenX(-5.0f), refToScreenY(compassY)), QSizeF(refToScreenX(10.0f), refToScreenY(5.0f))); |
|
painter.setBrush(Qt::NoBrush); |
|
painter.setPen(Qt::SolidLine); |
|
painter.setPen(defaultColor); |
|
painter.drawRoundedRect(compassRect, 2, 2); |
|
QString yawAngle; |
|
|
|
const float yawDeg = ((values.value("yaw", 0.0f)/M_PI)*180.0f)+180.f; |
|
//qDebug() << "YAW: " << yawDeg; |
|
yawAngle.sprintf("%03d", (int)yawDeg); |
|
paintText(yawAngle, defaultColor, 3.5f, -3.7f, compassY+ 0.9f, &painter); |
|
|
|
// CHANGE RATE STRIPS |
|
drawChangeRateStrip(-51.0f, -50.0f, 15.0f, -1.0f, 1.0f, valuesDot.value("z", 0.0f), &painter); |
|
|
|
// CHANGE RATE STRIPS |
|
drawChangeRateStrip(49.0f, -50.0f, 15.0f, -1.0f, 1.0f, valuesDot.value("x", 0.0f), &painter); |
|
|
|
// GAUGES |
|
|
|
// Left altitude gauge |
|
drawChangeIndicatorGauge(-vGaugeSpacing, -15.0f, 10.0f, 2.0f, -values.value("z", 0.0f), defaultColor, &painter, false); |
|
|
|
// Right speed gauge |
|
drawChangeIndicatorGauge(vGaugeSpacing, -15.0f, 10.0f, 5.0f, values.value("xSpeed", 0.0f), defaultColor, &painter, false); |
|
|
|
|
|
|
|
// MOVING PARTS |
|
|
|
|
|
|
|
// Translate for yaw |
|
const float maxYawTrans = 60.0f; |
|
float yawDiff = valuesDot.value("yaw", 0.0f); |
|
if (isinf(yawDiff)) yawDiff = 0.0f; |
|
if (yawDiff > M_PI) yawDiff = yawDiff - M_PI; |
|
|
|
if (yawDiff < -M_PI) yawDiff = yawDiff + M_PI; |
|
|
|
yawInt += yawDiff; |
|
|
|
if (yawInt > M_PI) yawInt = M_PI; |
|
if (yawInt < -M_PI) yawInt = -M_PI; |
|
|
|
float yawTrans = yawInt * (double)maxYawTrans; |
|
yawInt *= 0.6f; |
|
//qDebug() << "yaw translation" << yawTrans << "integral" << yawInt << "difference" << yawDiff << "yaw" << yaw << "asin(yawInt)" << asinYaw; |
|
|
|
painter.translate(0, (pitch/M_PI)* -180.0f * refToScreenY(2.0f)); |
|
|
|
painter.translate(refToScreenX(yawTrans), 0); |
|
|
|
|
|
|
|
// Rotate view and draw all roll-dependent indicators |
|
painter.rotate((roll/M_PI)* -180.0f); |
|
|
|
//qDebug() << "ROLL" << roll << "PITCH" << pitch << "YAW DIFF" << valuesDot.value("roll", 0.0f); |
|
|
|
// PITCH |
|
|
|
paintPitchLines((pitch/M_PI)*180.0f, &painter); |
|
|
|
painter.end(); |
|
|
|
glFlush(); |
|
|
|
|
|
} |
|
|
|
/** |
|
* @param pitch pitch angle in degrees (-180 to 180) |
|
*/ |
|
void HUD::paintPitchLines(float pitch, QPainter* painter) |
|
{ |
|
QString label; |
|
|
|
const float yDeg = vPitchPerDeg; |
|
const float lineDistance = 5.0f; ///< One pitch line every 10 degrees |
|
const float posIncrement = yDeg * lineDistance; |
|
float posY = posIncrement; |
|
const float posLimit = sqrt(pow(vwidth, 2.0f) + pow(vheight, 2.0f)); |
|
|
|
const float offsetAbs = pitch * yDeg; |
|
|
|
float offset = pitch; |
|
if (offset < 0) offset = -offset; |
|
int offsetCount = 0; |
|
while (offset > lineDistance) |
|
{ |
|
offset -= lineDistance; |
|
offsetCount++; |
|
} |
|
|
|
int iPos = (int)(0.5f + lineDistance); ///< The first line |
|
int iNeg = (int)(-0.5f - lineDistance); ///< The first line |
|
|
|
offset *= yDeg; |
|
|
|
|
|
painter->setPen(defaultColor); |
|
|
|
posY = -offsetAbs + posIncrement; //+ 100;// + lineDistance; |
|
|
|
while (posY < posLimit) |
|
{ |
|
paintPitchLinePos(label.sprintf("%3d", iPos), 0.0f, -posY, painter); |
|
posY += posIncrement; |
|
iPos += (int)lineDistance; |
|
} |
|
|
|
|
|
|
|
// HORIZON |
|
// |
|
// ------------ ------------ |
|
// |
|
const float pitchWidth = 30.0f; |
|
const float pitchGap = pitchWidth / 2.5f; |
|
const QColor horizonColor = defaultColor; |
|
const float diagonal = sqrt(pow(vwidth, 2.0f) + pow(vheight, 2.0f)); |
|
const float lineWidth = refLineWidthToPen(0.5f); |
|
|
|
// Left horizon |
|
drawLine(0.0f-diagonal, offsetAbs, 0.0f-pitchGap/2.0f, offsetAbs, lineWidth, horizonColor, painter); |
|
// Right horizon |
|
drawLine(0.0f+pitchGap/2.0f, offsetAbs, 0.0f+diagonal, offsetAbs, lineWidth, horizonColor, painter); |
|
|
|
|
|
|
|
label.clear(); |
|
|
|
posY = offsetAbs + posIncrement; |
|
|
|
|
|
while (posY < posLimit) |
|
{ |
|
paintPitchLineNeg(label.sprintf("%3d", iNeg), 0.0f, posY, painter); |
|
posY += posIncrement; |
|
iNeg -= (int)lineDistance; |
|
} |
|
} |
|
|
|
void HUD::paintPitchLinePos(QString text, float refPosX, float refPosY, QPainter* painter) |
|
{ |
|
//painter->setPen(QPen(QBrush, normalStrokeWidth)); |
|
|
|
const float pitchWidth = 30.0f; |
|
const float pitchGap = pitchWidth / 2.5f; |
|
const float pitchHeight = pitchWidth / 12.0f; |
|
const float textSize = pitchHeight * 1.1f; |
|
const float lineWidth = 0.5f; |
|
|
|
// Positive pitch indicator: |
|
// |
|
// _______ _______ |
|
// |10 | |
|
// |
|
|
|
// Left vertical line |
|
drawLine(refPosX-pitchWidth/2.0f, refPosY, refPosX-pitchWidth/2.0f, refPosY+pitchHeight, lineWidth, defaultColor, painter); |
|
// Left horizontal line |
|
drawLine(refPosX-pitchWidth/2.0f, refPosY, refPosX-pitchGap/2.0f, refPosY, lineWidth, defaultColor, painter); |
|
// Text left |
|
paintText(text, defaultColor, textSize, refPosX-pitchWidth/2.0 + 0.75f, refPosY + pitchHeight - 1.75f, painter); |
|
|
|
// Right vertical line |
|
drawLine(refPosX+pitchWidth/2.0f, refPosY, refPosX+pitchWidth/2.0f, refPosY+pitchHeight, lineWidth, defaultColor, painter); |
|
// Right horizontal line |
|
drawLine(refPosX+pitchWidth/2.0f, refPosY, refPosX+pitchGap/2.0f, refPosY, lineWidth, defaultColor, painter); |
|
} |
|
|
|
void HUD::paintPitchLineNeg(QString text, float refPosX, float refPosY, QPainter* painter) |
|
{ |
|
const float pitchWidth = 30.0f; |
|
const float pitchGap = pitchWidth / 2.5f; |
|
const float pitchHeight = pitchWidth / 12.0f; |
|
const float textSize = pitchHeight * 1.1f; |
|
const float segmentWidth = ((pitchWidth - pitchGap)/2.0f) / 7.0f; ///< Four lines and three gaps -> 7 segments |
|
|
|
const float lineWidth = 0.1f; |
|
|
|
// Negative pitch indicator: |
|
// |
|
// -10 |
|
// _ _ _ _| |_ _ _ _ |
|
// |
|
// |
|
|
|
// Left vertical line |
|
drawLine(refPosX-pitchGap/2.0, refPosY, refPosX-pitchGap/2.0, refPosY-pitchHeight, lineWidth, defaultColor, painter); |
|
// Left horizontal line with four segments |
|
for (int i = 0; i < 7; i+=2) |
|
{ |
|
drawLine(refPosX-pitchWidth/2.0+(i*segmentWidth), refPosY, refPosX-pitchWidth/2.0+(i*segmentWidth)+segmentWidth, refPosY, lineWidth, defaultColor, painter); |
|
} |
|
// Text left |
|
paintText(text, defaultColor, textSize, refPosX-pitchWidth/2.0f + 0.75f, refPosY + pitchHeight - 1.75f, painter); |
|
|
|
// Right vertical line |
|
drawLine(refPosX+pitchGap/2.0, refPosY, refPosX+pitchGap/2.0, refPosY-pitchHeight, lineWidth, defaultColor, painter); |
|
// Right horizontal line with four segments |
|
for (int i = 0; i < 7; i+=2) |
|
{ |
|
drawLine(refPosX+pitchWidth/2.0f-(i*segmentWidth), refPosY, refPosX+pitchWidth/2.0f-(i*segmentWidth)-segmentWidth, refPosY, lineWidth, defaultColor, painter); |
|
} |
|
} |
|
|
|
void rotatePointClockWise(QPointF& p, float angle) |
|
{ |
|
// Standard 2x2 rotation matrix, counter-clockwise |
|
// |
|
// | cos(phi) sin(phi) | |
|
// | -sin(phi) cos(phi) | |
|
// |
|
|
|
//p.setX(cos(angle) * p.x() + sin(angle) * p.y()); |
|
//p.setY(-sin(angle) * p.x() + cos(angle) * p.y()); |
|
|
|
|
|
p.setX(cos(angle) * p.x() + sin(angle)* p.y()); |
|
p.setY((-1.0f * sin(angle) * p.x()) + cos(angle) * p.y()); |
|
} |
|
|
|
float HUD::refLineWidthToPen(float line) |
|
{ |
|
return line * 2.50f; |
|
} |
|
|
|
/** |
|
* Rotate a polygon around a point |
|
* |
|
* @param p polygon to rotate |
|
* @param origin the rotation center |
|
* @param angle rotation angle, in radians |
|
* @return p Polygon p rotated by angle around the origin point |
|
*/ |
|
void HUD::rotatePolygonClockWiseRad(QPolygonF& p, float angle, QPointF origin) |
|
{ |
|
// Standard 2x2 rotation matrix, counter-clockwise |
|
// |
|
// | cos(phi) sin(phi) | |
|
// | -sin(phi) cos(phi) | |
|
// |
|
for (int i = 0; i < p.size(); i++) |
|
{ |
|
QPointF curr = p.at(i); |
|
|
|
const float x = curr.x(); |
|
const float y = curr.y(); |
|
|
|
curr.setX(((cos(angle) * (x-origin.x())) + (-sin(angle) * (y-origin.y()))) + origin.x()); |
|
curr.setY(((sin(angle) * (x-origin.x())) + (cos(angle) * (y-origin.y()))) + origin.y()); |
|
p.replace(i, curr); |
|
} |
|
} |
|
|
|
void HUD::drawPolygon(QPolygonF refPolygon, QPainter* painter) |
|
{ |
|
// Scale coordinates |
|
QPolygonF draw(refPolygon.size()); |
|
for (int i = 0; i < refPolygon.size(); i++) |
|
{ |
|
QPointF curr; |
|
curr.setX(refToScreenX(refPolygon.at(i).x())); |
|
curr.setY(refToScreenY(refPolygon.at(i).y())); |
|
draw.replace(i, curr); |
|
} |
|
painter->drawPolygon(draw); |
|
} |
|
|
|
void HUD::drawChangeRateStrip(float xRef, float yRef, float height, float minRate, float maxRate, float value, QPainter* painter) |
|
{ |
|
QBrush brush(defaultColor, Qt::NoBrush); |
|
painter->setBrush(brush); |
|
QPen rectPen(Qt::SolidLine); |
|
rectPen.setWidth(0); |
|
rectPen.setColor(defaultColor); |
|
painter->setPen(rectPen); |
|
|
|
float scaledValue = value; |
|
|
|
// Saturate value |
|
if (value > maxRate) scaledValue = maxRate; |
|
if (value < minRate) scaledValue = minRate; |
|
|
|
// x (Origin: xRef, yRef) |
|
// - |
|
// | |
|
// | |
|
// | |
|
// = |
|
// | |
|
// -0.005 >| |
|
// | |
|
// - |
|
|
|
const float width = height / 8.0f; |
|
const float lineWidth = 0.5f; |
|
|
|
// Indicator lines |
|
// Top horizontal line |
|
drawLine(xRef, yRef, xRef+width, yRef, lineWidth, defaultColor, painter); |
|
// Vertical main line |
|
drawLine(xRef+width/2.0f, yRef, xRef+width/2.0f, yRef+height, lineWidth, defaultColor, painter); |
|
// Zero mark |
|
drawLine(xRef, yRef+height/2.0f, xRef+width, yRef+height/2.0f, lineWidth, defaultColor, painter); |
|
// Horizontal bottom line |
|
drawLine(xRef, yRef+height, xRef+width, yRef+height, lineWidth, defaultColor, painter); |
|
|
|
// Text |
|
QString label; |
|
label.sprintf("< %06.2f", value); |
|
paintText(label, defaultColor, 3.0f, xRef+width/2.0f, yRef+height-((scaledValue - minRate)/(maxRate-minRate))*height - 1.6f, painter); |
|
} |
|
|
|
void HUD::drawSystemIndicator(float xRef, float yRef, int maxNum, float maxWidth, float maxHeight, QPainter* painter) |
|
{ |
|
if (values.size() > 0) |
|
{ |
|
QString selectedKey = values.begin().key(); |
|
// | | | | | | |
|
// | | | | | | |
|
// x speed: 2.54 |
|
|
|
// One column per value |
|
QMapIterator<QString, float> value(values); |
|
|
|
float x = xRef; |
|
float y = yRef; |
|
|
|
const float vspacing = 1.0f; |
|
float width = 1.5f; |
|
float height = 1.5f; |
|
const float hspacing = 0.6f; |
|
|
|
// TODO ensure that instrument stays smaller than maxWidth and maxHeight |
|
|
|
|
|
int i = 0; |
|
while (value.hasNext() && i < maxNum) |
|
{ |
|
value.next(); |
|
QBrush brush(Qt::SolidPattern); |
|
|
|
|
|
if (value.value() < 0.01f && value.value() > -0.01f) |
|
{ |
|
brush.setColor(Qt::gray); |
|
} |
|
else if (value.value() > 0.01f) |
|
{ |
|
brush.setColor(Qt::blue); |
|
} |
|
else |
|
{ |
|
brush.setColor(Qt::yellow); |
|
} |
|
|
|
painter->setBrush(brush); |
|
painter->setPen(Qt::NoPen); |
|
|
|
// Draw current value colormap |
|
painter->drawRect(refToScreenX(x), refToScreenY(y), refToScreenX(width), refToScreenY(height)); |
|
|
|
// Draw change rate colormap |
|
painter->drawRect(refToScreenX(x), refToScreenY(y+height+hspacing), refToScreenX(width), refToScreenY(height)); |
|
|
|
// Draw mean value colormap |
|
painter->drawRect(refToScreenX(x), refToScreenY(y+2.0f*(height+hspacing)), refToScreenX(width), refToScreenY(height)); |
|
|
|
// Add spacing |
|
x += width+vspacing; |
|
|
|
// Iterate |
|
i++; |
|
} |
|
|
|
// Draw detail label |
|
QString detail = "NO DATA AVAILABLE"; |
|
|
|
if (values.contains(selectedKey)) |
|
{ |
|
detail = values.find(selectedKey).key(); |
|
detail.append(": "); |
|
detail.append(QString::number(values.find(selectedKey).value())); |
|
} |
|
paintText(detail, QColor(255, 255, 255), 3.0f, xRef, yRef+3.0f*(height+hspacing)+1.0f, painter); |
|
} |
|
} |
|
|
|
void HUD::drawChangeIndicatorGauge(float xRef, float yRef, float radius, float expectedMaxChange, float value, const QColor& color, QPainter* painter, bool solid) |
|
{ |
|
// Draw the circle |
|
QPen circlePen(Qt::SolidLine); |
|
if (!solid) circlePen.setStyle(Qt::DotLine); |
|
circlePen.setWidth(refLineWidthToPen(0.5f)); |
|
circlePen.setColor(defaultColor); |
|
painter->setBrush(Qt::NoBrush); |
|
painter->setPen(circlePen); |
|
drawCircle(xRef, yRef, radius, 200.0f, 170.0f, 1.0f, color, painter); |
|
|
|
QString label; |
|
label.sprintf("%05.1f", value); |
|
|
|
// Draw the value |
|
paintText(label, color, 4.5f, xRef-7.5f, yRef-2.0f, painter); |
|
|
|
// Draw the needle |
|
// Scale the rotation so that the gauge does one revolution |
|
// per max. change |
|
const float rangeScale = (2.0f * M_PI) / expectedMaxChange; |
|
const float maxWidth = radius / 10.0f; |
|
const float minWidth = maxWidth * 0.3f; |
|
|
|
QPolygonF p(6); |
|
|
|
p.replace(0, QPointF(xRef-maxWidth/2.0f, yRef-radius * 0.5f)); |
|
p.replace(1, QPointF(xRef-minWidth/2.0f, yRef-radius * 0.9f)); |
|
p.replace(2, QPointF(xRef+minWidth/2.0f, yRef-radius * 0.9f)); |
|
p.replace(3, QPointF(xRef+maxWidth/2.0f, yRef-radius * 0.5f)); |
|
p.replace(4, QPointF(xRef, yRef-radius * 0.46f)); |
|
p.replace(5, QPointF(xRef-maxWidth/2.0f, yRef-radius * 0.5f)); |
|
|
|
rotatePolygonClockWiseRad(p, value*rangeScale, QPointF(xRef, yRef)); |
|
|
|
QBrush indexBrush; |
|
indexBrush.setColor(defaultColor); |
|
indexBrush.setStyle(Qt::SolidPattern); |
|
painter->setPen(Qt::SolidLine); |
|
painter->setPen(defaultColor); |
|
painter->setBrush(indexBrush); |
|
drawPolygon(p, painter); |
|
} |
|
|
|
void HUD::drawLine(float refX1, float refY1, float refX2, float refY2, float width, const QColor& color, QPainter* painter) |
|
{ |
|
QPen pen(Qt::SolidLine); |
|
pen.setWidth(refLineWidthToPen(width)); |
|
pen.setColor(color); |
|
painter->setPen(pen); |
|
painter->drawLine(QPoint(refToScreenX(refX1), refToScreenY(refY1)), QPoint(refToScreenX(refX2), refToScreenY(refY2))); |
|
} |
|
|
|
void HUD::drawEllipse(float refX, float refY, float radiusX, float radiusY, float startDeg, float endDeg, float lineWidth, const QColor& color, QPainter* painter) |
|
{ |
|
QPen pen(painter->pen().style()); |
|
pen.setWidth(refLineWidthToPen(lineWidth)); |
|
pen.setColor(color); |
|
painter->setPen(pen); |
|
painter->drawEllipse(QPointF(refToScreenX(refX), refToScreenY(refY)), refToScreenX(radiusX), refToScreenY(radiusY)); |
|
} |
|
|
|
void HUD::drawCircle(float refX, float refY, float radius, float startDeg, float endDeg, float lineWidth, const QColor& color, QPainter* painter) |
|
{ |
|
drawEllipse(refX, refY, radius, radius, startDeg, endDeg, lineWidth, color, painter); |
|
} |
|
|
|
void HUD::resizeGL(int w, int h) |
|
{ |
|
glViewport(0, 0, w, h); |
|
glMatrixMode(GL_PROJECTION); |
|
glLoadIdentity(); |
|
glOrtho(0, w, 0, h, -1, 1); |
|
glMatrixMode(GL_MODELVIEW); |
|
glPolygonMode(GL_FRONT, GL_FILL); |
|
} |
|
|
|
void HUD::selectWaypoint(UASInterface* uas, int id) |
|
{ |
|
if (uas == this->uas) |
|
{ |
|
waypointName = tr("WP") + QString::number(id); |
|
} |
|
} |
|
|
|
void HUD::setImageSize(int width, int height, int depth, int channels) |
|
{ |
|
// Allocate raw image in correct size |
|
if (width != receivedWidth || height != receivedHeight || depth != receivedDepth || channels != receivedChannels || image == NULL) |
|
{ |
|
// Set new size |
|
if (width > 0) receivedWidth = width; |
|
if (height > 0) receivedHeight = height; |
|
if (depth > 1) receivedDepth = depth; |
|
if (channels > 1) receivedChannels = channels; |
|
|
|
rawExpectedBytes = (receivedWidth * receivedHeight * receivedDepth * receivedChannels) / 8; |
|
bytesPerLine = rawExpectedBytes / receivedHeight; |
|
// Delete old buffers if necessary |
|
rawImage = NULL; |
|
if (rawBuffer1 != NULL) delete rawBuffer1; |
|
if (rawBuffer2 != NULL) delete rawBuffer2; |
|
|
|
rawBuffer1 = (unsigned char*)malloc(rawExpectedBytes); |
|
rawBuffer2 = (unsigned char*)malloc(rawExpectedBytes); |
|
rawImage = rawBuffer1; |
|
// TODO check if old image should be deleted |
|
|
|
// Set image format |
|
// 8 BIT GREYSCALE IMAGE |
|
if (depth <= 8 && channels == 1) |
|
{ |
|
image = new QImage(receivedWidth, receivedHeight, QImage::Format_Indexed8); |
|
// Create matching color table |
|
image->setNumColors(256); |
|
for (int i = 0; i < 256; i++) |
|
{ |
|
image->setColor(i, qRgb(i, i, i)); |
|
//qDebug() << __FILE__ << __LINE__ << std::hex << i; |
|
} |
|
|
|
} |
|
// 32 BIT COLOR IMAGE WITH ALPHA VALUES (#ARGB) |
|
else |
|
{ |
|
image = new QImage(receivedWidth, receivedHeight, QImage::Format_ARGB32); |
|
} |
|
|
|
// Fill first channel of image with black pixels |
|
image->fill(0); |
|
glImage = QGLWidget::convertToGLFormat(*image); |
|
|
|
qDebug() << __FILE__ << __LINE__ << "Setting up image"; |
|
|
|
// Set size once |
|
setFixedSize(receivedWidth, receivedHeight); |
|
setMinimumSize(receivedWidth, receivedHeight); |
|
setMaximumSize(receivedWidth, receivedHeight); |
|
// Lock down the size |
|
//setSizePolicy(QSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed)); |
|
//resize(receivedWidth, receivedHeight); |
|
} |
|
|
|
} |
|
|
|
void HUD::startImage(int imgid, int width, int height, int depth, int channels) |
|
{ |
|
//qDebug() << "HUD: starting image (" << width << "x" << height << ", " << depth << "bits) with " << channels << "channels"; |
|
|
|
// Copy previous image to screen if it hasn't been finished properly |
|
finishImage(); |
|
|
|
// Reset image size if necessary |
|
setImageSize(width, height, depth, channels); |
|
imageStarted = true; |
|
} |
|
|
|
void HUD::finishImage() |
|
{ |
|
if (imageStarted) |
|
{ |
|
commitRawDataToGL(); |
|
imageStarted = false; |
|
} |
|
} |
|
|
|
void HUD::commitRawDataToGL() |
|
{ |
|
//qDebug() << __FILE__ << __LINE__ << "Copying raw data to GL buffer:" << rawImage << receivedWidth << receivedHeight << image->format(); |
|
if (image != NULL) |
|
{ |
|
QImage::Format format = image->format(); |
|
QImage* newImage = new QImage(rawImage, receivedWidth, receivedHeight, format); |
|
if (format == QImage::Format_Indexed8) |
|
{ |
|
// Create matching color table |
|
newImage->setNumColors(256); |
|
for (int i = 0; i < 256; i++) |
|
{ |
|
newImage->setColor(i, qRgb(i, i, i)); |
|
//qDebug() << __FILE__ << __LINE__ << std::hex << i; |
|
} |
|
} |
|
|
|
glImage = QGLWidget::convertToGLFormat(*newImage); |
|
delete image; |
|
image = newImage; |
|
// Switch buffers |
|
if (rawImage == rawBuffer1) |
|
{ |
|
rawImage = rawBuffer2; |
|
//qDebug() << "Now buffer 2"; |
|
} |
|
else |
|
{ |
|
rawImage = rawBuffer1; |
|
//qDebug() << "Now buffer 1"; |
|
} |
|
} |
|
updateGL(); |
|
} |
|
|
|
void HUD::saveImage(QString fileName) |
|
{ |
|
image->save(fileName); |
|
} |
|
|
|
void HUD::saveImage() |
|
{ |
|
//Bring up popup |
|
QString fileName = "output.png"; |
|
saveImage(fileName); |
|
} |
|
|
|
void HUD::setPixels(int imgid, const unsigned char* imageData, int length, int startIndex) |
|
{ |
|
// qDebug() << "at" << __FILE__ << __LINE__ << ": Received startindex" << startIndex << "and length" << length << "(" << startIndex+length << "of" << rawExpectedBytes << "bytes)"; |
|
|
|
if (imageStarted) |
|
{ |
|
//if (rawLastIndex != startIndex) qDebug() << "PACKET LOSS!"; |
|
|
|
if (startIndex+length > rawExpectedBytes) |
|
{ |
|
qDebug() << "HUD: OVERFLOW! startIndex:" << startIndex << "length:" << length << "image raw size" << ((receivedWidth * receivedHeight * receivedChannels * receivedDepth) / 8) - 1; |
|
} |
|
else |
|
{ |
|
memcpy(rawImage+startIndex, imageData, length); |
|
|
|
rawLastIndex = startIndex+length; |
|
|
|
// Check if we just reached the end of the image |
|
if (startIndex+length == rawExpectedBytes) |
|
{ |
|
//qDebug() << "HUD: END OF IMAGE REACHED!"; |
|
finishImage(); |
|
rawLastIndex = 0; |
|
} |
|
} |
|
|
|
// for (int i = 0; i < length; i++) |
|
// { |
|
// for (int j = 0; j < receivedChannels; j++) |
|
// { |
|
// unsigned int x = (startIndex+i) % receivedWidth; |
|
// unsigned int y = (unsigned int)((startIndex+i) / receivedWidth); |
|
// qDebug() << "Setting pixel" << x << "," << y << "to" << (unsigned int)*(rawImage+startIndex+i); |
|
// } |
|
// } |
|
} |
|
}
|
|
|